3dsmax
WPF Property Grid (Object Editor) & 3dsMax exporter over socket
Submitted by xen on Mon, 11/05/2007 - 01:53Latest news from the coding front !
- I have implemented a 3ds max export plugin over socket. As a result, exporting mesh is now a one click process, the mesh gets loaded in the scene designer. It should allow for artist to do continuous testing with in-game engine rendering.
- Speaking of the scene designer, I started working seriously on it. More precisely, I'm currently working on a very central component : its object editor. I tried to take advantage of many features of the new C# 3.0 framework, and to be honest, it's really a breeze to develop that kind of advanced UI control with it ! I aim to get a property grid like the one in Microsoft Expression Blend (which is perfect !).
Screenshots of the current version :
