3dsmax

WPF Property Grid (Object Editor) & 3dsMax exporter over socket

Latest news from the coding front !

  • I have implemented a 3ds max export plugin over socket. As a result, exporting mesh is now a one click process, the mesh gets loaded in the scene designer. It should allow for artist to do continuous testing with in-game engine rendering.
  • Speaking of the scene designer, I started working seriously on it. More precisely, I'm currently working on a very central component : its object editor. I tried to take advantage of many features of the new C# 3.0 framework, and to be honest, it's really a breeze to develop that kind of advanced UI control with it ! I aim to get a property grid like the one in Microsoft Expression Blend (which is perfect !).

Screenshots of the current version : wpf_property_grid_1.JPG

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